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63 Item(s)

  1. Arkaine's Valor +1 All Skills
    $0.00

    Variables: +150-180% Enhanced Defense, Damage Reduced By 10-15

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  2. Arkaine's Valor +2 All Skills
    $0.00

    Variables: +150-180% Enhanced Defense, Damage Reduced By 10-15

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  3. Arkaine's Valor - Unid
    $0.50

    Variables: +1-2 to All Skills, +150-180% Enhanced Defense, Damage Reduced By 10-15

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  4. Atma's Wail
    $0.00

    Variables: +120-160% Enhanced Defense

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  5. Black Hades
    $0.00

    Variables: 140-200% Enhanced Defense, +30-60% Damage to Demons, +200-250 to Attack Rating Against Demons.

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  6. Black Hades - Ethereal
    $0.00

    Variables: 140-200% Enhanced Defense, +30-60% Damage to Demons, +200-250 to Attack Rating Against Demons. This Armor is Ethereal (+50% base defense) and cannot be repaired. It is recommended for use only on a mercenary.

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  7. Boneflesh
    $0.00

    Variables: 234-257 Defense, +100-120% Enhanced Defense

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  8. Corpsemourn
    $0.00

    Variables: +150-180% Enhanced Defense.

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  9. Corpsemourn - Ethereal
    $0.00

    Variables: +150-180% Enhanced Defense. This Armor is Ethereal (+50% base defense) and cannot be repaired. It is recommended for use only on a mercenary.

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  10. Crow Caw
    $0.00

    Variables: +150-180% Enhanced Defense

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  11. Crow Caw - Ethereal
    $0.00

    Variables: +150-180% Enhanced Defense. This Armor is Ethereal (+50% base defense) and cannot be repaired. It is recommended for use only on a mercenary.

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  12. Darkglow
    $0.00

    Variables: 83-98 Defense, +70-100% Enhanced Defense

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  13. Duriel's Shell
    $0.00

    Variables: +160-199% Enhanced Defense

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  14. Duriel's Shell - Ethereal
    $0.00

    Variables: +160-199% Enhanced Defense; This Armor is Ethereal (+50% base defense), a good candidate for a Zod Rune.

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  15. Goldskin
    $0.00

    Variables: 356-405 Defense, +120-150% Enhanced Defense

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  16. Guardian Angel
    $0.00

    Variables: +180-199% Enhanced Defense

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  17. Guardian Angel - Ethereal
    $0.00

    Variables: +180-199% Enhanced Defense; This Armor is Ethereal (+50% base defense), a good candidate for a Zod Rune.

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  18. Hawkmail
    $0.00

    Variables: 109-122 Defense, +80-100% Enhanced Defense

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  19. Heavenly Garb
    $0.00
    Heavenly Garb Light Plate Defense: 216 Required Level: 29 Required Strength: 41 Durability: 60 +100% Enhanced Defense Regenerate Mana 25% All Resistances +10 +15 To Energy +50% Damage To Undead +100 To Attack Rating Against UndeadHeavenly Garb Light Plate Defense: 216 Required Level: 29 Required Strength: 41 Durability: 60 +100% Enhanced Defense Regenerate Mana 25% All Resistances +10 +15 To Energy +50% Damage To Undead +100 To Attack Rating Against Undead Learn More
  20. Iceblink
    $0.00

    Variables: 163-172 Defense, +70-80% Enhanced Defense

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  21. Leviathan 15-19% DR
    $0.00

    Variables: 1514-1722 Defense, +170-200% Enhanced Defense, +100-150 Defense, +40-50 to Strength, Damage Reduced By 15-19%

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  22. Leviathan 20-24% DR
    $0.00

    Variables: 1514-1722 Defense, +170-200% Enhanced Defense, +100-150 Defense, +40-50 to Strength, Damage Reduced By 20-24%

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  23. Leviathan 25% DR
    $0.00

    Perfect: Damage Reduced By 25%. variables: Defense: 1514-1722, +170-200% Enhanced Defense, +100-150 Defense, +40-50 to Strength

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  24. Ormus' Robe
    $0.00

    Variables: 371-487 Defense, +10-20 Defense, +10-15% to Cold Skill Damage, +10-15% to Fire Skill Damage, +10-15% to Lightning Skill Damage, Regenerate Mana 10-15%, +3 bonus to a random Sorceress skill

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  25. Ormus' Robes +15% to all 3 skills
    $0.00

    Perfect: +15% to Cold/Fire/Lightning Skill Damage. variables: Defense: 371-487, +10-20 Defense, Regenerate Mana 10-15%, +3 bonus to a random Sorceress skill

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  26. Ormus' Robes +15% to cold and fire skills
    $0.00

    Perfect: +15% to Cold/Fire Skill Damage. variables: Defense: 371-487, +10-20 Defense, +10-15% to Lightning Skill Damage, Regenerate Mana 10-15%, +3 bonus to a random Sorceress skill

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  27. Ormus' Robes +15% to cold skill
    $0.75
    Perfect: +15% to Cold Skill Damage. variables: Defense: 371-487, +10-20 Defense, +10-15% to Fire Skill Damage, +10-15% to Lightning Skill Damage, Regenerate Mana 10-15%, +3 bonus to a random Sorceress skill Learn More
  28. Ormus' Robes +15% to fire and lightning skills
    $0.00

    Perfect: +15% to Fire/Lightning Skill Damage. variables: Defense: 371-487, +10-20 Defense, +10-15% to Cold Skill Damage, Regenerate Mana 10-15%, +3 bonus to a random Sorceress skill

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  29. Ormus' Robes +15% to fire skill
    $0.75
    Perfect: +15% to Fire Skill Damage. variables: Defense: 371-487, +10-20 Defense, +10-15% to Cold Skill Damage, +10-15% to Lightning Skill Damage, Regenerate Mana 10-15%, +3 bonus to a random Sorceress skill Learn More
  30. Ormus' Robes +15% to lightning and cold skills
    $0.00

    Perfect: +15% to Cold/Lightning Skill Damage. variables: Defense: 371-487, +10-20 Defense, +10-15% to Fire Skill Damage, Regenerate Mana 10-15%, +3 bonus to a random Sorceress skill

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  31. Ormus' Robes +15% to lightning skill
    $0.75
    Perfect: +15% to Lightning Skill Damage. variables: Defense: 371-487, +10-20 Defense, +10-15% to Cold Skill Damage, +10-15% to Fire Skill Damage, Regenerate Mana 10-15%, +3 bonus to a random Sorceress skill Learn More
  32. Ormus' Robes - 15% to Cold &+3 Blizzard
    $0.00

    Perfect: +15% to Cold Skill Damage, +3 Blizzard skill, Variables: 371-487 Defense, +10-20 Defense, +10-15% to Fire Skill Damage, +10-15% to Lightning Skill Damage, Regenerate Mana 10-15%.

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  33. Ormus' Robes - 15% to Fire &+3 Enchant
    $0.00

    Perfect: +15% to Fire Skill Damage, +3 Enchant skill, Variables: 371-487 Defense, +10-20 Defense, +10-15% to Cold Skill Damage, +10-15% to Lightning Skill Damage, Regenerate Mana 10-15%.

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  34. Ormus' Robes - 15% to Fire &+3 Fire Ball
    $0.00

    Perfect: +15% to Fire Skill Damage, +3 Fire Ball skill, Variables: 371-487 Defense, +10-20 Defense, +10-15% to Cold Skill Damage, +10-15% to Lightning Skill Damage, Regenerate Mana 10-15%.

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  35. Ormus' Robes - 15% to Lightning &+3 Chain Lightning
    $0.00

    Perfect: +15% to Lightning Skill Damage, +3 Chain Lightning skill, Variables: 371-487 Defense, +10-20 Defense, +10-15% to Fire Skill Damage, +10-15% to Cold Skill Damage, Regenerate Mana 10-15%.

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  36. Ormus' Robes - 15% to Lightning &+3 Lightning
    $0.00

    Perfect: +15% to Lightning Skill Damage, +3 Lightning skill, Variables: 371-487 Defense, +10-20 Defense, +10-15% to Fire Skill Damage, +10-15% to Cold Skill Damage, Regenerate Mana 10-15%.

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  37. Que-Hegan's Wisdom
    $0.00

    Variables: +140-160% Enhanced Defense, Magic Damage Reduced By 6-10

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  38. Rockfleece
    $0.00

    Variables: 212-243 Defense, +100-130% Enhanced Defense

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  39. Shaftstop
    $0.00

    Variables: +180-219% Enhanced Defense

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  40. Shaftstop - Ethereal
    $0.00

    Variables: +180-219% Enhanced Defense; This Armor is Ethereal (+50% base defense), a good candidate for a Zod Rune.

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  41. Shaftstop perfect 220% ED
  42. Silks of the Victor
    $0.00

    Variables: +100-120% Enhanced Defense

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  43. Skin of the Flayed One - Ethereal
    $0.00

    Ethereal self-repairing. variables: +150-190% Enhanced Defense, 5-7% Life Stolen Per Hit, Replenish Life +15-25.

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  44. Skin of the Flayed One - Unid
    $0.00

    Variables: +150-190% Enhanced Defense, 5-7% Life Stolen Per Hit, Replenish Life +15-25.

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  45. Skin of the Vipermagi
    $0.00

    Variables: Magic Damage Reduced By 9-13, All Resistances +20-35

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  46. Skin of the Vipermagi - 35 Res All & 13 MDR - Perfect
    $0.79
    Perfect: All Resistances +35, Magic Damage Reduced By 13. Learn More
  47. Skin of the Vipermagi- 35 Res All &9-12 MDR
    $1.49

    Perfect: All Resistances +35. variables: Magic Damage Reduced By 9-12

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  48. Skullder's Ire
    $0.00

    Variables: +160-200% Enhanced Defense

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  49. Skullder's Ire - 200% ED
    $0.95

    Variables: +160-200% Enhanced Defense

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  50. Skullders Ire - Ethereal
    $0.00

    Variables: +160-199% Enhanced Defense; This Armor is Ethereal (+50% base defense); Ethereal self-repairing.

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  51. Sparking Mail
    $0.00

    Variables: 133-140 Defense, +75-85% Enhanced Defense, Attacker Takes Lightning Damage of 14

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  52. Steel Carapace
    $0.00

    Variables: +190-220% Enhanced Defense, Regenerate Mana 10-15%, Cold Resist +40-59%, Damage Reduced by 9-14

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  53. Steel Carapace - 60% Cold Resist
    $0.00

    Perfect: Cold Resist +60%. variables: +190-219% Enhanced Defense, Regenerate Mana 10-15%, Damage Reduced by 9-14

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  54. Steel Carapace - Ethereal
    $0.00

    Variables: +190-220% Enhanced Defense, Regenerate Mana 10-15%, Cold Resist +40-59%, Damage Reduced by 9-14; This Armor is Ethereal (+50% base defense) and self-repairs.

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  55. Templar's Might +1 Auras
    $0.00

    Variables: +170-219% Enhanced Defense, +250-300 Defense vs. Missile, +10-15 to Strength, +10-15 to Vitality, +40-50 Maximum Stamina

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  56. Templar's Might +2 Auras
    $0.00

    Variables: +170-219% Enhanced Defense, +250-300 Defense vs. Missile, +10-15 to Strength, +10-15 to Vitality, +40-50 Maximum Stamina

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  57. Templar's Might - Ethereal - +1 Auras
    $0.00

    This Armor is Ethereal (+50% base defense), a good candidate for a Zod Rune.

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  58. The Gladiator's Bane
    $0.00

    Variables: +150-200% Enhanced Defense, Damage Reduced By 15-20, Magic Damage Reduced By 15-20.

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  59. The Gladiator's Bane - Ethereal
    $0.00

    Variables: +150-200% Enhanced Defense, Damage Reduced By 15-20, Magic Damage Reduced By 15-20. This Armor is Ethereal (+50% base defense) and cannot be repaired. It is recommended for use only on a mercenary.

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  60. The Spirit Shroud
    $0.00

    Variables: Magic Damage Reduced By 7-11.

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  61. Toothrow
    $0.00

    Variables: +160-220% Enhanced Defense, +40-60 Defense, Attacker Takes Damage of 20-40.

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  62. Twitchthroe
    $0.00
    Twitchthroe Studded Leather Defense: 57-60 Required Level: 16 Required Strength: 27 Durability: 32 +25 Defense 25% Increase chance of Block 20% Faster Hit Recovery 20% Increased Attack Speed +10 To Dexterity +10 To Strength Learn More
  63. Venom Ward
    $0.00

    Variables: 110-138 Defense, +60-100% Enhanced Defense

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63 Item(s)